Game Night!: This weekend! https://www.facebook.com/events/317792721696252/
I thoroughly enjoyed this RTS, and still play it to this day. For any other keen players, I strongly recommend the "Sorian AI" mod when playing against AI.
What I liked:
- Massive scale - with an average unit cap of around 1000, ranging from tanks (which are actually some of the smallest units) to massive experimental units (often thousands of times bigger than the tanks), this is probably about as large-scale as an RTS gets.
- Great interface and map - ability to easily zoom in/out to desired areas or for a map-wide aerial view. You can also easily zoom your minimap in on a location to give you a smaller, second set of eyes on a situation.
- Staggering amount of units across three diverse sides. This offers complete strategic freedom, and the ability to build up an army of your own choosing.
- Graphically impressive. Explosions are satisfying, lasers are pretty, and a battle between thousands of tanks is a sight to behold.
- The challenge of micromanagement in such a large-scale game.
- Immensely fast (practically non existant) load times.
What I didn't like:
- Though you are given the option to manually adjust game speed, with such a large amount of processes going on, the game tends to inevitably slow down as battles progress. Even with the smallest possible unit cap (250), there are still a sheer amount of processes going on at one time, especially when you consider there being at least two, if not four, active commanders.
- In the same respect, this game's online component isn't exactly stable or reliable, dependant on the number of players involved. Even with a standard 2v2 (or 4-player free-for-all), the game will eventually become incredibly sluggish even on the highest possible speed. This can be frustrating for all involved, as well as time-consuming.
Game Traits applied to Supreme Commander (PC) by Fruitlewp