Game Night!: This weekend! https://www.facebook.com/events/317792721696252/
What I liked:
- What amounts to the ultimate sandbox: create, play and share whatever you feel like. There's lots to do.
- Graphically pleasing; physics engine is top-notch too.
- I love this game's sense of humour. Stephen Fry was the perfect choice for a narrator. Sackboy's animations are both cute and comical.
- Community-oriented. In case there wasn't already lots to do, there's a world of imaginitive players out there.
What I didn't like:
- Moving between the game's "layers" was at times irritating or otherwise slightly offputting.
- Creating with a friend or two in local coop is rather poorly handled; there's no splitscreen, and the camera is glued mostly to the leading player. If players were given their own space to create, I'd be sold through-and-through, but even if you're building the same object together, it's a constant fight for the camera.
- Create mode's "undo" function is a little buggy. A little as in a fair bit. This is mildly frustrating.
- Tutorials, while helpful, can be tedious at times, and are a requirement to unlock certain tools. This is especially frustrating when playing with a friend, as player progression is linked to only one User Account.
Game Traits applied to Little Big Planet (PS3) by Fruitlewp