Winter!: Prepare for holiday gaming!
A sandbox romp through Panau. At first everything will seem incredible and fun, but the gameplay very quickly begins to wear down on you with its repetitive nature, until you're left with a sandbox you're not as keen on returning to.
What I liked:
- It's a big sandbox comprised of small cities, land and sea, as well as the occasional mountain.
- The grappling hook (essentially Scorpion's signature weapon/tool) is great amounts of fun, and has a very versatile nature. It can even be used to link any two objects together; imagine the possibilities!
- Visually pleasing for the most part. The game's not ugly.
- Ridiculous, over-the-top nature is a refreshing and fun take on this genre.
What I didn't like:
- Most of the vehicles felt rather lazy, especially those of civilians. Poor models and rather shoddy physics.
- Despite appearing to offer you all you could want in a sandbox, it's not quite presented well enough to avoid becoming extremely repetitive. Once you've played around with all your toys, you probably won't want to come back.
- Gunfights are rather boring if you don't have any explosives.
- At a certain point the missions become extremely repetitive and uncreative; once the game opens up, you're left with a world of same-y missions and very little motivation to proceed. So you'll probably play around with the sandbox for some time until you're bored of that as well.
Game Traits applied to Just Cause 2 (PS3) by Fruitlewp